Showing posts with label time. Show all posts
Showing posts with label time. Show all posts

14 November 2010

Implications for Scale

So what do the objectives apply for scale?

The maps in Ascoli's Day of Battle cover an area of (roughly) 9 by 6.5 miles. The short dimension is the more constrained. Converting to metric, this gives a minimum of about 86m per table centimeter. One hundred meters per centimeter gives a nice, round number on the safe side.

After a few years of experiment I have found that the smallest base size that works easily for me is 30mm square. I could end up with larger bases, but 30mm on the smallest dimension will be a basic guide.

Day length is interesting. It is easy for a North American to forget how far north European cities are. While the action proper was about 12 hours, a dawn-to-dusk struggle could easily run to 15-16 hours.

Focusing on 12 hours, however, with a six hour duration objective, we have to be able to resolve 2 hours of action each hour. At the peak, something like 20 division(ish) French units were involved. For the "Gravelotte-St Privat" battle the French Numbers are similar while the Germans have something like 15 larger and more complex divisions. At 20 "command units" a side, we would get something like:

  • If a turn represents one hour, it must last 30 real minutes. Assuming movement is not simultaneous, time is shared evenly, and a two player game, that gives 15 minutes a side or 45 seconds a division.
  • If the turn represents two hours, we have a minute and a half per divisions.
So, if we say a division is 5-6 stands (cavalry divisions are quite different of course).
  • 4 infantry regiments (in two brigades)
  • 1 double battery
  • for the Prussians (with small variation for its allies) a second double battery and a cavalry regiment.
how long should such an entity take a normal player to move? Personally I am quite quick about such things but that varies a lot and the "not frustrating" objective suggests that I should not be unreasonable.

On the other hand a slow player with a chess timer could simulate Bazaine very well indeed.

Of course, a formation could be a deal simpler -- one stand per division, one per brigade, guns factored in or out. But that would be another post.