3 | hours in the game | |||
180 | minutes in the game | |||
6 | turns (2 hours/turn) | |||
30 | which works out to minutes/turn | |||
1800 | which is second/turn | |||
100 | stands for each player | |||
18 | so we have seconds/stand each turn | |||
3 | phases/turn as an assumption (we will think about how that allocates out) | |||
6 | giving seconds/stand-phase |
Six seconds!! I've managed games with that many stands where I could do that, but only where the stand is a unit of number and the real decision applies to a multi-stand unit - at around 20-30 seconds for each unit for each phase I think we actually have enough time. And I am a fast player.
How can we mitigate all this. Well, we can go to simultaneous movement. If we get things clean enough I think it can be managed while keeping up the stream of decisions. But this is a minor point; simultaneous turns can be more complex that Igo-yougo.
Another (simpler) approach is to cut the stand count and simplify the usage. This may need a scale change as well, but lets think about it.
So, here's an alternative. We have cut the number of stands per division in two, and deleted or pushed to army the attached and logistics. With a division at two stands, it really has three or four formations -- meaning the decision points are significantly reduced. I have also generated two types of artillery stand - one with one gun and one with two. Lets see how it looks:
French | Stands | Figures | Type | Basing | |
Corps Command | 1 | 1 | Mounted command | 30mm round | |
Infantry | 6 | 36 | Line Infantry | 40x30 | |
6 | Light Infantry | 2 on one above per div | |||
3 | Foot command | on one above per div | |||
Cavalry | 1 | 6 | Hussar and Lancers | 40x30 | |
Heavy Artillery | 1 | 1 | Guns (with crew) | 30x30 | |
Light Artillery | 1 | 2 | Guns (with crew) | 40x30 | |
Horse Artillery | 1 | 1 | Guns (with crew) | 30x30 | |
Mitrailleus | 1 | 1 | MG all up | 30x30 | |
Total | 12 | ||||
German | Stands | Figures | Type | Basing | |
Corps Command | 1 | 1 | Mounted command | 30mm round | |
Infantry | 4 | 32 | Line Infantry | 40x30 | |
2 | Foot command | on one above per div | |||
Heavy Artillery | 1 | 2 | Guns (with crew) | 40x30 | |
Light Artillery | 1 | 2 | Guns (with crew) | 40x30 | |
Horse Artillery | 1 | 1 | Guns (with crew) | 30x30 | |
Total | 8 |
One thing I like here is the ratio of half infantry and half support. We still have some issues of division frontage and ground scale. I'll look a that next.
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