To produce a set of wargames rules with which I can:
- Refight the battle of Mars-La-Tour
- as a fun 2 to 8 player game
- on a 6 foot by 4 foot table
- using Pendraken 10mm miniatures
- in under 6 hours
So much for the positive. There are a few negative objectives as well:
- The game must not be "fiddly." My fingers are arthritic and my vision is blurring. This means that base sizes must be reasonably large and small status and tracking markers must not be too numerous or tiny.
- The rules must not require specialized terrain boards -- they must work with more-or-less ordinary wargames terrain, preferably from my existing stock.
- No rosters. Status tracking displays I can build and put on the table or fine, but I dislike paper checklists.
- The game must not be frustrating. A game must be challenging, but the player must believe that he wins or loses based on his own decisions most of all.
A promising start.
ReplyDeleteIs 6 hours an optimum game length? or a maximum?
This seems to move it from a possible evening to a full day. As a major event that may not be an issue with lesser actions or a game based one 1 part of the battle as an evening scenario.
btw, I wonder how a 4" hex grid would work with 10cm hex hills?
-Ross
Six hours admits that the largest battles of the war are huge, and may well deserve a full day. the frontier battles would be smaller.
ReplyDeleteIs it possible to develop a satisfying evening game for the largest FPW battles? It would certainly open it up to an evening or "club night" game.
Four inches is 10.16cm, so over the width of a 4' table not quite 2 cm. Might be livable.
As a side note, I've set up a poll on WD3. Three-four hours has a clear plurality.
ReplyDeletehttp://wdlovesme.19.forumer.com/viewtopic.php?t=8670